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Card: Take The Initiative
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Name | Take The Initiative |
Game | Star Wars CCG |
Set | Endor |
Rarity | C |
Foil | NF |
Card Text | USED: If all your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature). |
Flavor Text | The ability to think and act indepedently gave the Rebels an advantage over their Imperial foes. |
Language | English |
Type | Interrupt |
Site | light |
Subtype | Used or Lost Interrupt |
Stars | * |
Destiny | 3 |
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