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Card: Master of All

[Card image]
NameMaster of All
GameBabylon 5
SetThe Great War
RarityR
FoilNF
Card TextYour ambassador gains +2 to all of his non-zero abilities. After this agenda enters play, you must initiate and win a Diplomacy conflict, an Intrigue conflict, a Military conflict, and a Psi conflict. These must all be conflicts in which all races can participate. You may then initiate a conflict in which all abilities may be used. If successful, you score a Major Victory that turn.
Flavor TextDurhan, master of the Minbari fighting pike, taught Lennier, Delenn, and Marcus Cole. Sometimes we are more capable than we first appear.
LanguageEnglish EN
TypeAgenda
Fixed Centauri0
Fixed Human0
Fixed Minbari0
Fixed Narn0
Fixed non-aligned0
Fixed Home Factions0
Fixed Psi Corps0
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